Games for a table of friends — open a table, send the code, and when there aren’t enough of you an AI player takes the empty seat. A few are for one, against everyone else’s best. Made for a phone. One sign-in covers every game.
Conquest
Forty-two countries, six continents, a fistful of dice. Everything is dealt and placed for you; then place your armies, attack across borders, move what’s left and end. Take a country, draw a card; three make a set. The last one standing takes the world.
Play Conquest
Wizard
The trick-taking card game where you say exactly how many tricks you’ll take before a card is played — not one more, not one fewer. A Wizard always wins a trick; a Jester never does. Seven rounds, and the last three are where it’s decided.
Play Wizard
Gems
Classic match-three. Swap two jewels to make a line of three; they clear, the rest fall, and anything that lines up behind them clears too, worth more each step. When no swap is left, the game ends. The server dealt the board and replays every game to score it, so the leaderboard means what it says.
Play Gems
Minesweeper
The classic, with one promise: no board here ever needs a guess. Every deal is solved by logic before you see it, and Hint only ever points at a cell it can prove. Tap to reveal, hold to flag, three sizes from a thumb’s minute to a whole screen. Every win is replayed on the server before it goes on the board.
Play Minesweeper
Bubbles
The arcade bubble shooter. Aim, fire, and three of a colour touching pop — anything they were holding up falls, and that is where the points are. One board a day the same for everyone, against the clock; Endless, where the ceiling comes down until it buries you; a Quest of hand-built boards; and Versus, where what you cut loose lands on the other player. The server deals every game and replays it to score it.
Play BubblesOn the way: Words and Bookworm — coming over one at a time.