myjp.ca games

Games for a table of friends, and a few for one. Open a table, send the code, and an AI player takes any empty seat. Made for the phone.

Conquest: a world map of forty-two countries in four colours, dice rolled, one army in transit after taking India

Conquest

2–6 playersAI opponentsphone, sideways

Forty-two countries, six continents, a fistful of dice. Everything is dealt and placed for you; then place your armies, attack across borders, move what’s left and end. Take a country, draw a card; three make a set. The last one standing takes the world.

Play Conquest
Chess: a wooden board mid-game, the player's queen held over a square, the moves so far in a line beneath

Chess

1–2 playerscomputer opponentsdaily puzzlerated

Play a friend across the room on a clock or across the week a move a day, or play the computers — five characters, each with a temperament, at eight levels. A puzzle a day for everyone, timed, one attempt, with a leaderboard; ratings for games between people; and an analysis of every finished game on your phone.

Play Chess
Wizard: round five, hearts are trump, three cards on the green table and your fan of cards below, a Wizard among them

Wizard

3–6 playersAI opponentsabout ten minutes

The trick-taking card game where you say exactly how many tricks you’ll take before a card is played — not one more, not one fewer. A Wizard always wins a trick; a Jester never does. Seven rounds, and the last three are where it’s decided.

Play Wizard
Gems: an eight-by-eight board of seven jewels, each a different shape, twelve moves in, two lit by a hint

Gems

1 playershared leaderboarda few minutes

Classic match-three in five ways, all free. Classic plays until no swap is left; Quest fills a bar and warps to the next level; Lightning gives you sixty seconds; Zen never ends; Puzzle sets boards you clear in as few moves as you can. Four in a line makes a power gem, five a hypercube.

Play Gems
Minesweeper: a nine-by-fourteen board half cleared, six flags placed, the next provably safe cell lit by a hint

Minesweeper

1 playershared leaderboarda minute to five

The classic, with one promise: no board here ever needs a guess. Every deal is solved by logic before you see it, and Hint only ever points at a cell it can prove. Tap to reveal, hold to flag, three sizes from a thumb’s minute to a whole screen. Every win is replayed on the server before it goes on the board.

Play Minesweeper
Solitaire: a Klondike table on green felt mid-game, two foundations climbing, the next move of a winning line lit by a hint

Solitaire

1 playerdaily dealshared leaderboardten minutes

Klondike, with one promise: every deal here can be won. Each one was played to the end by a solver before it was dealt, so a game that stalls was never hopeless — Undo as far as you like, and Hint shows the first move of a real winning line. Draw 1 or Draw 3, and one deal a day that is the same for everyone. Every win is replayed on the server before it goes on the leaderboard.

Play Solitaire
Mahjong: a stacked turtle layout of ivory tiles on jade felt, turned sideways to fit a phone, a matching pair lit gold by a hint

Mahjong

1 playerchallenge a friendshared leaderboardten minutes

Mahjong solitaire with one promise: every board can be won. Each one is dealt backwards, pair by pair, so a board that stalls was never hopeless — Undo as far as you like, and Hint shows the next pair of a line that clears it. The classic Turtle, a walled Fortress and a quick Pocket board. On a phone the board turns to fit, so the tiles stay big enough for a thumb. Every win is replayed on the server before it goes on the leaderboard.

Play Mahjong
Flight: a toy airfield from above, a red airliner following a drawn line onto the long runway while a helicopter heads for its blue pad

Flight

1 playerdaily skyshared leaderboarddraw with a finger

Planes drift in from every edge and you are the tower. Put a finger on one and draw its way down: red airliners and jets to the long runway, yellow light aircraft to the short one, helicopters to a blue pad — come in from the end with the arrows and the line lights up, and the plane lands itself. On an iPhone you feel a tick the moment the line reaches its runway, finger still down. Planes keep coming, closer and closer together; two that touch end the game. One sky a day is the same for everyone, and every score is the server's own count, replayed from your paths.

Play Flight
Bubbles: a board of see-through coloured bubbles, each with a shape inside, hanging from the ceiling of a tank in the sea, twenty shots in, the launcher aimed at a bank shot off the wall

Bubbles

1–2 playersdaily boardshared leaderboarda few minutes

The arcade bubble shooter. Aim, fire, and three of a colour touching pop — anything they were holding up falls, and that is where the points are. One board a day the same for everyone, against the clock; Endless, where the ceiling comes down until it buries you; a Quest that climbs six realms from the lagoon to the sky; and Versus, where what you cut loose lands on the other player. The server deals every game and replays it to score it.

Play Bubbles
Pool: a green table mid-rack, the cue lined up on the cue ball with a guideline to a ghost ball and the object ball's path toward a corner pocket

Pool

1 playervs the computerdaily tableshared leaderboard

A real table in your pocket: every ball rolls, spins and kisses the way it would on cloth, with draw, follow and english off the cushions. Clear a fifteen-ball rack or a 9-Ball run in as few shots as you can, play today's table — the same for everyone — or a game of 8-Ball against a computer that plays the same physics you do. Every rack is replayed on the server before it goes on the leaderboard.

Play Pool
Dice: a cream score card half filled in above a tray of five ivory dice on wine-red cloth, two of them held

Dice

1 to 6 playersmultiplayer with friendsshared leaderboard

Five dice, three rolls, thirteen boxes to fill — the score card everyone knows. Play a card on your own, or start a multiplayer game, send the code, and play friends and computer players turn by turn. Every die is rolled on the server, so nobody can see a roll coming, and when your card is full you see what your choices gave away against perfect play.

Play Dice
Phage: green and red planets numbered with their ships on a dark nebula, a stream of small green triangles crossing from one to another

Phage

1–4 playersa 24-level campaignshared leaderboardtap and drag

A galaxy of planets, each growing ships by its size. Tap one of yours and tap another to send a stream of little ships across the dark — take planets nobody holds, then the computers', until the whole galaxy is green. Turn a stream in flight, drag across your planets to send them together. One to three computers on six maps, from a careful Lieutenant to a Fleet Admiral who keeps enough at home to meet anything you send; a campaign of twenty-four galaxies with stars to earn; and a points leaderboard for all time and for this week. Or up to four in one galaxy: friends by a four-letter code, computers to fill the seats, the last side standing takes it. Every game is replayed on the server from the orders, computers and all.

Play Phage
Words: a five-letter grid three guesses in, greens and ambers marking the letters, a fourth word half typed, and the on-screen keyboard shaded by what has been ruled out

Words

1 playerone word a dayshared leaderboarda few minutes

One word a day, the same word for everybody, and six guesses to find it. Green is right, amber is the right letter in the wrong place. The word is chosen on the server and every guess is marked there — so nobody is playing a different puzzle, the answer is never in the page, and a loss counts on the board as honestly as a win. Unlimited practice when the day is done.

Play Words
Math Time: a run in progress — a sum on screen, the clock running, a few of twenty done, and the first digit of the answer written by finger on the pad below, the second still to come

Math Time

1 playertwo boardsdaily streakunder a minute

Twenty small sums, as fast as you can, written with a finger. 7 × 8 = and you write 56 on the pad; it is read the moment you stop writing, and there is no Enter. The reading is done on your phone by a small neural net this site trained — nothing you write ever leaves the device, only the answer does. The server deals the twenty and checks the run that comes back. A board for handwriting, a board for the numpad, and a streak for turning up.

Play Math Time
Lemonade: a hot day at the beach in progress — a striped lemonade stand on the boardwalk with a line of customers and speech bubbles over their heads, the clock and the cups sold across the top of the scene, and under it the day's performance: cups sold, profit so far, and how many loved it, did not, found it too dear or gave up waiting

Lemonade

1 playerthis week's summer30-day challengecareera leaderboard

A lemonade stand, a summer, and a town full of thirsty people. Every morning the paper gives the forecast and the news; you buy lemons, sugar, ice and cups, set the recipe and the price, and choose where to stand — then watch the day happen, customer by customer, with a bubble over every head. Ten places from the suburbs to the fairground, four stands and a shop full of upgrades. Played on your phone; every day is replayed on the server, so the leaderboard is the real books.

Play Lemonade
Letters: a 7x7 honeycomb of wooden letter tiles in a library, a word traced across five of them and lit, two tiles alight and falling, the score above

Letters

1 or 2 playersClassic and Timedshared leaderboardabout twenty minutes

Spell words from touching letters on a honeycomb of wooden tiles — drag across them or tap them one at a time. Short words set tiles alight, a burning tile falls one row a turn, and when one reaches the floor your next word has to spell it. Nothing posts a score: a game is a seed and a list of words, so the server replays the whole thing and works the score out itself. Seven by seven, at your own pace or against the clock — or against a friend.

Play Letters

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