Conquest

Forty-two countries, six continents, and the last player standing takes the world.

Conquest

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Playing

Each attack

A hold rolls again and again until you let go; a right-click fights it out.

Hold: first five after
Hold: then every
Moving armies

Placing, landing armies after a conquest, fortifying — the same three gestures: tap (or left-click) moves one; hold moves one, then five at a time on the beats above until you let go; right-click moves everything that can go. The number on a country is how many can leave it — one army always stays, and it is not drawn. To fortify, tap one of your countries: everything that can leave it is in transit, and you land it on the ringed neighbours — or back where it was — the same way.

Players

What happened

This table

Appearance

Sound and haptics

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On, the game plays through the ring/silent switch and may pause other audio. Off, the switch mutes it and its sound mixes with whatever else is playing.

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AI players

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Leaderboard

Everybody who has finished a game here, people and AIs on one board. An AI player is its colour at the table and its character here — the same character is a different colour every game. A game ended by the host counts for nobody.

Your games

The rules

Lux Delux's version of the classic game. Attack with up to three dice against two; ties go to the defender. Income is a third of your countries (never under three) plus every continent you hold outright. After a conquest at least as many armies move in as dice you rolled; every other army that could leave is in transit until you land it — on the new country or back on the old one — and nothing else happens until you have. At the end of a turn you may move armies between your own bordering countries as many times as you like, but each army moves once: one that arrived stays put, though the country's own armies may still go on. Knock out a player and their cards are yours. Last one standing wins.

Artwork

The dice, the unit symbols on the cards and the buttons' pictures are from game-icons.net, used under CC BY 3.0:

The forty-two territories are cut from Natural Earth (public domain) 1:110m country boundaries, merged into the classic regions and drawn in a Miller projection by bin/build_map.py.

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Your cards

How cards work

Take at least one country in a turn and you draw a card at the end of it. Three of a kind or one of each is a set; a wild stands in for anything. Trade a set while placing armies. The value climbs for the whole table every time anyone trades: 4, 6, 8, 10, 12, 15, then five more each time. Hold five and you must trade before you do anything else. If a traded card names a country you hold, two extra armies land there.